Pokopia

For decades, Pokémon games have largely held the same premise and core mechanics. (e.g., You play as a person who chooses one of three starter Pokémon, catch more along the way, level them up by battling other people, adventure through eight cities or towns and beat each one’s respective gym leader, beat the Elite Four, catch a legendary Pokémon, and so on and so forth.) There are exceptions like Pokémon Snap, Pokémon Stadium, Pokémon Go, etc. 

Pokopia’s premise is completely different. For starters, you play as a Pokémon called Ditto, who can actually speak with other Pokémon. Also, you don’t “catch” a Pokémon, you create habitats and they are drawn to it. Pokémon teach you new moves, they give you resources and items, and they talk to each other. There’s no battling. There’s no people. The characters are friends with your character. Instead of levelling up each individual Pokémon, you nurture the living spaces and habitats to level up the environment. 

It’s a delight to play. It’s also surprisingly easy to play with another person (even though there technically is no multiplayer co-op).

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