Category: Creativity
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Meme as spine (continued)
The strength and weakness in audiobooks is how passive the experience is. For me, it’s easy to forget where and how I heard something; one trick seems to be in remembering the associated time and place where I listened to an interesting point, a scene that I was seeing at the time. In any case,…
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A meme can be a spine for your creative work
When you get to know your creative idea better, you need to preserve the core of it to help you focus. That’s what its spine is for. One interesting prompt is to see if you can express your idea through a meme. Kind of like this: Choosing the meme, naming the characters—all of this encourages…
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Why almost everything is actually more difficult than it seems
The fluency illusion is a tendency for people to overestimate their abilities without sufficient evidence. Yale professor Woo-kyoung Ahn demonstrates this by showing students a few seconds of choreography and challenging them to imitate it. (It seems to cover a lot of ground similar to the Dunning–Kruger effect, a tendency for people with limited competence…
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Philip Glass, on independence
I had an ensemble at the time. I would go out and play for three weeks. We would come back from the tour, and we usually had lost money so I had to make money immediately. I put an ad in the paper. My cousin and I ran the company, and I moved furniture for…
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Appliances vs. toys
Nonfiction writing is like making appliances. Fiction writing is like making toys. While each craft has similarities—an understanding of electronics and electrical engineering, industrial design, etc.—they have fundamentally different goals. Nonfiction writing needs to be of service to someone, whereas fiction needs to engage and amuse them. A fridge with a TV screen is great,…
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Thinking outside of what exists
In a world where it’s challenging to think outside of what exists, the ability to be able to conceive of something—i.e., to imagine, to put shape and form to it, to express it and find comfort with or at least tolerance for ambiguity and confusion and being misunderstood and confrontation without giving up—that’s a competitive…
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Cash for longevity, not capital
If Nintendo was a person, a week ago it would have celebrated its 134th birthday. This type of longevity is rare; as my friend Hamza observes, the vast majority of companies that make it to a public listing stage don’t make it through half that time. In his book Nintendo Magic, Osamu Inoue takes a…
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Forget what happens next
There’s something powerful about letting go of all expectations; focusing on the thing that’s right in front of you, and taking the closest next possible step. When you’re actually doing what you’re supposed to be doing, you need to shift your brain into a state that can let that happen. Success or failure is probably…
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Kirby and the power of polish
In 1991, Japanese game company HAL Laboratory Inc. was 1.5 billion yen in debt and had to bet its future on one game. It was called Tinkle Popo, featuring a rotund protagonist named Popopo. HAL Laboratory had planned to publish Tinkle Popo independently, and sold 26,000 pre-ordered copies. Nintendo—a HAL Laboratory client and investor—intervened; game…
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Finding a way, with minutes a day
These days, it feels easy to get carried away. Energy from a jolt of inspiration—or constant jolts from social media—build an idea up quickly. The problem with these grand aspirations is when its size gets in the way; when you feel like you don’t have enough time to do something, you put it off into…